Often Errázuriz has been quoted saying, ” I don’t know the line between art and design.”
The creator exhibits public art in various locations. Social/reality plays a role in highlighting issues among today. Functional sculptures and sculpture furniture are thought provoking. Then anti design and products always inspire. Constantly emerging with new realms of work, Errázuriz has captivated the art and design industry.
Pushing boundaries into slight illusion conveys how epic pieces can turn heads. The quality of the functional items is absolutely alluring. Viewers wonder about value and train of thought during the creative process. Talent and youth can be seen within the experimental art projects.
Those last moments when the countdown begins. You can no longer wait to depart/arrive. Rolling suitcases. Long queues. Families huddled in circles. Lots of seats. Variety of restaurants. Granny in a wheelchair. Newspapers laid on display. No mobile reception. Toblerone in my line of sight. Children running aimlessly. Gum marks on the floor. The smell of Marlboro. Toilets always located at the ends of the corridor. Air conditioning on full blast. Announcements in three different languages. Tapping feet. Planes take off and land. Headphones in. Ipod on shuffle to block out the sounds.
Realization has set in after a year of being a postgraduate.
Some of us choose our degrees with passion, while others pursue for security.
After completing a BA Journalism and MA Fashion Business Management, it felt great to accomplish. Then entering a competitive job market was the task at hand. I was prepared to do the necessary to secure a job in what I studied for. Ideally, it’s what we all aim for.
Apparently that’s not going to happen right now. I’ve accepted that within the creative arts, it doesn’t matter about your degree, it’s who you know. So then it’s necessary to devise different ways of marketing yourself to get noticed. From sending out 300+ CVs a day online, handing out 100+ résumés in person, attending social networking events to frequenting creative media hubs.
Then once you get a foot in the door, keep playing the game. Yes it’s an unpaid internship but it’s experience. The hard part is being in between. No longer a high school student, university student or recent graduate, entry level is my calling . I’ve given it all I can.
I’m starting to feel like what’s the point of following your passion if it’s just another rejection letter, a feedback request and then no reply. I’m trying everyday. It’s frustrating and I have weak moments. I won’t give up though. Yet I decided today that it’s time to just take any job because it’s better than striving for a position you’re not getting right now.
Is that the problem with the millennial generation that we would like things right now. It is in fact but it’s not a problem. I think some people in higher positions went for security and not passion that’s why they can afford to hate their jobs but be stable. I can’t and neither should you. It’s that passion and drive to show the business industry we have something to offer. Well I’m ready.
Recently, I read an article in The Independent about the new and disturbing Grand Theft Auto V trend, virtual rape.
The popular game series, Grand Theft Auto known for its mission-based storyteling style with numerous virtual crimes including looting and murder; now permits gamers to edit codes to explore a world of sexual violence.
Now I’m all for video games from Sega to PlayStation to Xbox but what kind of example does this set for international youth? This is too far. TheGrand Theft Auto V is allowing players to experience virtual pleasures through thrusting animation. There is no way this should be deemed appropriate when there are several rape incidents globally each day.
Rape whether virtual or real is not okay. If there is meant to be any progress with global sexual assault and abuse then there shouldn’t be games with this behavior for entertainment and especially to an online community. Also the fact that only female avatars are being subject to this behavior is even more problematic. Some people don’t realize that the internet is a viral community. Images can easily be manipulated and even turn into videos.
Since it doesn’t stop there because players can then upload and share their virtual actions to YouTube. To me, this is saying hey there let’s create virtual rapists. Is this really the message a video game company should be sending when they know their biggest clients are averaged ages 8 and up. While young, you absorb information and experiences which help to shape you as a person. I don’t think displaying graphic sexual violence as a feature is part of the right path within consumer culture.
What’s more, there have been situations where there are indiviuals who can’t tell the difference between the virtual world and reality. Perhaps psychological issues play more to their behavior but suppose this happens in real life, who is to blame?